Skills that are essential for students to be successful and competitive in the real world, sometomes called the 4 C's: critical thinking, collaboration, communication, and creativity.
An instructional model that sequences learning experiences to build students' understanding of a concept over time. Each phase of the learning sequence is described with a word that begins with “E”: engage, explore, explain, extend, and evaluate.
Activities and experiences that provide engaging learning opportunities and extend school-day learning in real-life, relevant ways.
Strategies (tutoring, for example) that provide targeted to support to individual students or groups of students to prevent learning difficulties or to build knowledge, skills, and fluency in identified areas of need.
Aligning out-of-school time program activities, policies, practices, routines, communications, and student supports with the school day to support students' academic, social, and emotional development.
A teaching and learning approach that typically blends internet and digital media with in-person teacher facilitation; most variations give students some control of learning pace, time, and path.
Ongoing review and adjustment of program activities to refine delivery and improve outcomes. Continuous improvement models present a cyclical process with steps for planning, implementing, assessing, and revising activity design and delivery, as needed.
Implementing a program or activity as planned; assessing fidelity of implementation is part of the continuous improvement process.
The process of designing engaging activities that address students' interests; their academic, social, and emotional needs; and program goals.
Learning acceleration is a learning recovery strategy to get students on grade level by providing just-in-time foundational support connected to the grade-level content they’re learning.
The process of gaining or regaining academic skills and content knowledge needed to meet current grade-level standards when the skills and content taught during a previous lesson or grade level weren't mastered or retained due to school closures, student absences, or other reasons.
A framework for student development that helps students build traits such as competence, confidence, character, connection, and compassion (the 5 C's of positive youth development).
A learning strategy where students coach each other in pairs or small groups as they solve problems, decode text, or perform a task; student roles may include predicting, questioning, clarifying, and summarizing.
Repetition or reteaching of knowledge and skills students didn't master during previous lessons or grade levels.
Program or activity goals that are specific, measurable, achievable, relevant, and time bound.
Carefully considered and constructed learning activities or approaches, often research based, that are designed to help struggling students master specific skills and knowledge.
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