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January 24, 2019

Now that reindeer games and year-end holidays are over, it’s time to get serious — about fun and games! With forethought, games can be a terrific way to engage students in meaningful learning in a relaxed and supportive environment. Here are three ideas:

Play with numbers. Some students feel anxious just thinking about math. Structured play with numbers might be just what they need! Y4Y’s Afterschool Training Toolkit has math game tips, templates and examples for targeting areas where your students could use extra help, whether it’s fractions, problem-solving skills, or big ideas like symbols and patterns. Math games can be competitive or cooperative, single-player or multiplayer. Math play could be part of a treasure hunt (reading x and y coordinates on a treasure map), a foot race (timing the race and ranking the finishers), a bake-off (measuring ingredients and using a rating scale) or an art project (finding geometric shapes in paintings). Finding math in everyday activities isn’t hard, once you know where to look! Considering an online math game, or a game related to financial literacy? Guidelines in the Afterschool Training Toolkit can help you choose wisely.

Play with words. Creating and performing poems, raps, riddles, jokes and jingles feels like play, but these activities build mental muscle. It’s OK to start small: Let’s see how many words your team can list in 60 seconds that rhyme with “hat.” The Y4Y Literacy course has ideas for playing with sounds. It also has ideas for improving vocabulary. For example, you could award points to students “caught” using a word of the day in conversation or in writing. You could start by introducing words they might hear on TV (like endgame) or at school (like theory), and everyday words with multiple meanings (like cloud). Look for opportunities to make this a natural part of regular program activities, such as homework time and field trips. You could also check with school-day teachers for vocabulary ideas. Be sure to play along by using the word of the day yourself!           

Play “what if.” Scientists and researchers play the “what if” game for a living. For example, what if you’re landing a spacecraft on another planet, and you need to slow down to avoid a crash landing? If you’re a NASA engineer, solving problems like this is part of your job. NASA’s “Parachuting Onto Mars” engineering design challenge invites students to think like an engineer by creating and testing possible solutions. Working in teams, they’ll practice problem-solving, math and collaboration skills as they compete against other teams for the honor of saying “We did it!”

Purposeful play can build students’ confidence and skills. It can offer new angles on subjects they’re learning about in school. It’s easy to get started. Many of the ideas described above can add an element of fun to what you’re already doing. Talk it over with your team, and see what they think!

 


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