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April 22, 2021

Pablo Picasso was 12 years old when he sketched Plaster Male Torso with the technical skill few artists master in a lifetime. Yet he became best known for his cubist and surrealist works that challenged the boundaries of the art world and even set new ones. Science, technology, engineering and mathematics (STEM) educators can take a lesson from Picasso’s journey in recognizing that innovation is born of understanding the basics, then envisioning new horizons with an open mind to boundless creativity. When STEM education is combined with the creativity of the arts, you get the design thinking approach that underpins Y4Y’s newly updated STEAM course. In this overview of last month’s LIVE With Y4Y event, Learning Approaches to Science-Based Education, you’ll come to appreciate how art and STEM actually do make a fine pair.

This LIVE event was designed to

  • Define and demonstrate experiential learning approaches: the scientific method, design thinking and the engineering design process.
  • Connect experiential education to academic skill building, particularly in science and mathematics.
  • Provide examples of experiential learning in out-of-school time.

Dr. David Coffey, Director of the Design Thinking Academy at Grand Valley State University, offered key takeaways, including these:

  • Making meaning of mathematics through experiential learning can offer reluctant students a new opportunity to understand material.
  • Reflection at the end of a problem-solving experience can counteract the “learned helplessness” many students have around math.
  • Educators need to shift traditional “I do” practices to “we do” and “I do” by guiding student learning rather than always directly instructing on concepts.
  • Facilitators don’t have to have perfect content knowledge as long as they’re willing to be a fellow explorer with their students and open to their own learning. This can also be referred to as radical collaboration.
  • The act of teaching, itself, reflects the scientific method, as teachers make revisions based on experimentation.
  • Think of “failure” as an acronym: “First Attempt In Learning Unless Reflection Exists.” In other words, reflecting on failure propels learning forward.
  • Design thinking is also called “human-centered design.” Staff facilitating these kinds of projects need to be curious about people, and convey that curiosity to students. Ask questions you don’t know the answer to. Remember: Curiosity is contagious.

Teaching the scientific method has been central to scientific education and practices. This process involves these steps:

  • Determine a question.
  • Research the question.
  • Develop a hypothesis.
  • Test a hypothesis through experimentation.
  • Collect data.
  • Draw conclusions based on the data collected.

Design thinking, an educational tool to solve real-world problems, is gaining traction in STEM education today. To employ design thinking, the student will chunk problem-solving into these steps:

  • Empathize with the community you’re seeking to serve.
  • Define and understand the problem or challenge.
  • Ideate potential solutions.
  • Create a prototype.
  • Test the effectiveness of the prototype.

Mr. Ariel Raz, head of Learning Collaborations at the Stanford d.school, shared his organization’s views and practices around design thinking:

  • Simply put: Design thinking is a creative pedagogy that means “make something that matters.”
  • The liberal arts and the sciences intersect through design thinking because empathy and understanding of user needs drive the scientifically based making.
  • Giving students a creative challenge is difficult to reconcile in a system that’s too heavily standardized. As educators and learners themselves, facilitators need to grow comfortable with failure.
  • A fundamental departure of design thinking teaching from problem-based teaching is having no preconceived problem or project in mind. This is the empathy step.
  • A backward-mapping skill is important to use in the design thinking process, like the “project zero thinking routine.” The thinker might examine and analyze a known tool and identify its parts, purposes and complexities. Commercial fabricating demands this kind of inquiry.
  • A Stanford study of average-achieving middle school students demonstrated that teaching them design thinking techniques allowed them to apply creative problem-solving strategies in new contexts.
  • A growth mindset is baked into design thinking; failure is necessary to success. Perseverance and grit go hand in hand with the philosophy of failing early and failing often to achieve the best outcomes using design thinking.

Ms. Deborah Parizek, Executive Director of the Henry Ford Learning Institute (HFLI), shared insights on STEM education:

  • HFLI is dedicated to reimagining and redesigning learning, teaching and leading to better impact the experiences that students, their families and educators have to the greater good of underserved communities.
  • Having a teacher who’s a partner in learning enriches a student’s experience.
  • Design thinking builds academic skills like collaboration, critical thinking, data collection and analysis, and communication. All of these skills will add to a student’s academic and professional success.
  • HFLI strives to help students become confident and independent learners, and describes learning to navigate obstacles as an orientation of innovation. This skill building fosters inner motivation for students to commit and contribute to the world around them.
  • Ms. Parizek shared project examples ranging from kindergartners proposing improved pet environment prototypes to college-bound students tasked with redesigning equity access to higher education opportunities for Hispanic youth. Each went through similar design thinking processes.
  • In out-of-school time intervention, 21st CCLC programs have the opportunity to help students identify their unique strengths to build confidence in their part of team collaboration, then use that confidence to challenge them in areas of need.

A final STEM approach discussed was the engineering design process. Partnerships between 21st CCLCs and national agencies use this vehicle to help students explore a myriad of STEM professions.

Ms. Jamie Lacktman, Robert K. Shafer 21st CCLC Program, Bensalem, Pennsylvania, described the engineering design process her program exposes students to in partnership with NASA:

  • Students should understand from the beginning that they are driving research and design decisions.
  • This initiative has led students to appreciate the layers of research that go into a design challenge; often understanding one concept demands researching numerous others.
  • Effective designing means ensuring that everything adds up — both budgetarily and physically.
  • Asking “why” is central to innovation.
  • The NASA design challenge has improved student perceptions around gender and ethnic diversity in STEM professions.
  • This year’s hybrid format lent itself to a friendly competition between two prototype teams that has amplified enthusiasm.
  • Although a rubric is available to measure the project success, there are many other measures — like students adapting, committing, rising to challenges and recognizing the long-term benefits — that are every bit as meaningful.

A common thread in all of these STEM education approaches is the role of students in their own learning. These principles can be applied in 21st CCLC programs to large-scale challenges as well as day-to-day problem-solving. Be sure to check out Y4Y’s newly updated course on STEAM to help you implement design thinking in your program today!



March 18, 2021

Y4Y is excited to roll out its updated STEM (now STEAM) course to familiarize your 21st CCLC program staff with the design thinking process and how your students can apply collaboration and creativity to compelling STEM learning.

Your navigator, Sean, will blast off with you into the universe of STEAM with a first stop in the Enterprise Briefing Room. As a cadette, you’ll earn a Basic Level certificate of completion when you soar through Chapters 1 and 2 of the Introduction section of the STEAM course, learning how to

  • Define STEAM as an approach to learning.
  • Describe the evolution of STEAM.
  • Describe how STEAM benefits students, 21st CCLC programs and schools.
  • Explain how STEAM can help students prepare for future careers.
  • Describe the variations and characteristics of STEAM projects and activities.
  • Identify the required tasks for planning and implementing high-quality STEAM projects and activities.

But your STEAM mission doesn’t end there! Earn an Advanced Level certificate of completion when you sign on to the six tasks of STEAM implementation:

  • Consider STEAM education variation and characteristics.
  • Activate the power of design thinking and makerspaces.
  • Plan to mitigate risks.
  • Choose your mission and implement your STEAM activity.
  • Ensure a smooth link to program goals by implementing with fidelity.
  • Assess, reflect and celebrate.

Your STEAM adventures won’t come to a full stop until you’ve earned your Leadership Level certificate of completion by rocketing through the Coaching My Staff section of the STEAM course. You’ll find support for training staff as they integrate the elements of STEAM to promote student learning, especially when it comes to

  • Applying design thinking.
  • Creating a makerspace.
  • Connecting STEAM to real-world challenges.

Sign into your Y4Y account today and discover how vast your and your students’ opportunities are as you develop collaboration, innovative thinking and limitless professional paths in your 21st CCLC program, using the new Y4Y STEAM course as your guide.



March 18, 2021

Some students walk into your program on the first day as natural leaders. Others have no vision of themselves in a leadership role. Leadership might be a concept that we hesitate to apply to young people, out of our desire to let them “come into their own.” But leadership comes in many shapes and sizes, and your 21st CCLC program is the perfect place to help all students explore and develop leadership skills. Nothing provides a greater sense of connection to the world around us than that vested feeling of active leadership.

The Texas State Safety Center offers a concise list of research-based benefits from youth leadership:

  • Leadership skills, such as personal goal-setting, problem-solving and sound decision-making
  • Improved ability to solve community problems and enhance civic participation 
  • Formation of higher career aspirations, increased self-esteem, and improved high school completion rates
  • Direct benefits to communities and organizations through a greater understanding of the problems facing other youth, and fresh perspectives on how to address these problems
  • Positive impact on adults by counteracting negative stereotypes of youth when they are successfully engaged in leadership within their communities. 

Y4Y offers a number of resources to help you guide the teens in your program to leadership roles. There are many sides to this conversation, so referencing the tools in several different Y4Y courses will arm you with a comprehensive approach.

  1. What do your students enjoy, what’s their comfort level, and what are they good at? Y4Y’s new Student Voice and Choice course offers tools such as Student Goal Setting and Reflection and SMART Goal Starter for Students. When your students better understand themselves and what they want out of your program and their lives, you can collectively find the right brand of leadership for them.
  2. What’s fair to expect? Tools in the Civic Learning and Engagement course can acquaint you with Youth Development Stages and Incorporating Multiple Viewpoints to lay the groundwork for mutually agreed upon, age-appropriate expectations as you ask students to navigate new leadership roles.
  3. What does youth leadership look like? The new Y4Y Click & Go on Recruiting and Retaining High School Students emphasizes the importance of youth leadership to the overall success of your teen program. Check out the tools on Youth Leadership Roles and the Youth Ambassador Job Description Template to dive into a framework for youth leadership in your program.
  4. What will youth actually lead? Great question! If you have non-STEM-based collaborative academic enrichment projects in mind, you can turn to the Group Roles, Youth Participation Checklist, Planner for Brainstorming and Project Planner tools, all in the Project-Based Learning course. Looking to develop student leadership skills through STEM projects and activities? Check out the new Y4Y STEAM course and related tools like the STEAM Student Self-Monitoring Checklist for Project Work, Design Thinking Task Tracker for Students and Selecting Student Roles for Group Work. Each student can play to their strengths and lead their own learning, regardless of their assigned role on a project team! Of course, if you’re looking to take that sense of community beyond the “four walls” of your program into the larger community, revisit tools in the Y4Y Civic Learning and Engagement course, like Brainstorming Civic Engagement Topics and Investigating Issues in Your Community to get student leadership on the right path to community project success.

A noted American anthropologist, Margaret Mead, famously said, “Never doubt that a small group of thoughtful, concerned citizens can change the world. Indeed, it is the only thing that ever has.” Adopting this guiding philosophy on the power that your students can have in their own lives and the lives of others will grow leadership in each of them. Not only will your students and your program benefit, but the ever-shrinking globe will gain the leaders of tomorrow it so desperately needs.



March 18, 2021

Every day brings more promise of a return to “normal” 21st CCLC programming. Rich lessons we’ve taken from a year of full or partial physical separation from students include these:

  • An understanding that connectedness is everything. A decade of social media might have suggested that you can trick the brain into believing those human connections can be replaced with virtual (“wireless”) ones, but a year of pandemic has blown that theory out of the water. Relationships matter.
  • Despite those charming articles and blog posts about how the pandemic has allowed people to reevaluate and reset their eating habits, 21st CCLC families are more likely to be food insecure and dependent on processed foods for basic sustenance.
  • “Self-care” has grown way beyond buzz words; professionals in many industries, but ESPECIALLY education, are keenly aware of an escalation in stress levels from the day-to-day demands of flexibility. The stakes of student outcomes make most education professionals eager to begin bridging the learning gap that has only widened for 21st CCLC students over the course of the last year.

As the school year winds down with anything but normal momentum, the hope of more in-person programming can at least offer your program the opportunity to be one with your students, set a footing for a summer of remediation and healing, and set new priorities and practices on well-being going forward.

There’s a certain irony in suggesting the need for more “heavy lifting” to arrive at your happy place, so consider all of the resources you can take advantage of passively. Grab a cup of tea, jump on your rowing machine, or even step out with your laptop onto your patio this weekend and check out these archived webinars and Click & Go mini-lessons and podcasts. Let the messages swirl around in the back of your mind to plan for summer and fall programming with the above goals in mind.

  • A new Y4Y Click & Go, Health and Wellness: Partnering With the School Day, offers a mini-lesson with the basics, as well as four short podcasts: Planning Health and Wellness Activities, Connecting With School-Day Staff on Health and Wellness, Health and Wellness On the Go, and Caring for Your Staff.
  • An archived LIVE With Y4Y webinar, Bringing Mindfulness to Out-of-School Time, offers strategies for promoting thoughtful positivity and awareness among staff and students.
  • A four-part webinar series, Social and Emotional Learning, steps through the process for delivering high-quality social and emotional learning activities: planning, designing, implementing and assessing your efforts.
  • Another four-part webinar series, An Artfully Formed Positive Environment, provides the tools you need to paint smiles on the faces and warmth in the hearts of staff, family, partners and, most of all, your students.
  • An archived Y4Y Showcase webinar, Expanding Quality Health and Recreational Opportunities, lives up to the promise in its name. It demonstrates successful implementation health and wellness initiatives in out-of-school time.
  • An archived four-part webinar series, Strategic Partnerships, helps you consider how partnerships can be an asset in helping to address food insecurity among your students.

We hear it everywhere today: “Give yourself grace.” These are simple words, representing a simple concept. Goodness knows that 21st CCLC professionals across the country have extended that grace to their students! Now it’s time to be one with your students in this exercise as you ease out of an unprecedented year and into one of unity, calm and productive energy.



February 26, 2021

You can learn about design thinking in Y4Y’s new course on STEAM (science, technology, engineering, the arts and mathematics). Design thinking is a problem-solving learning approach that acknowledges the role of creativity and the arts in STEM learning. It’s similar to the engineering design process NASA engineers use, as well as the creative process you see in the arts. You might remember that classic scene in Apollo 13 when the engineering team is presented with a list of materials at the astronauts’ disposal and asked to devise a way to make a “square peg to fit into a round hole.” The engineers had to use their imaginations, being flexible in their perceptions of what materials serve what purpose, in order to save the lives of their space-going counterparts. That scene perfectly illustrates design thinking.

An activity that taps into design thinking leads students to develop a product that solves a real-world problem or create something meaningful or of value. These activities ask students to

  • Research users' needs.
  • Clearly state the needs of users.
  • Challenge their assumptions and document their ideas.
  • Create solutions through brainstorming, collaboration and experimentation.
  • Test and refine solutions.

Since 1978, schools around the world have offered Odyssey of the Mind (OotM) competitive clubs, promoting collaborative, creative problem-solving activities. Explore the design thinking that’s at the heart of this organization, the benefits and outcomes for students who’ve participated over the decades, and how these globally relevant lessons can be brought into 21st CCLC programs.

OotM problems, both long-term and spontaneous, ask students to combine their knowledge and their imaginations in a team environment to build, fix or create something in a new way. A small but statistically significant 2019 study that surveyed coaches and judges in the organization found that 10 core competencies were built through participation: teamwork, creativity, problem solving, planning and organizing, time management, public speaking, leadership, compromise, oral communication and adhering to constraints or parameters. Noted, also, in a 2017 study, participation in OotM helps students “learn, develop, and create highly transferable skills, experiences, and competencies, helping them become more career-ready and better prepared to engage into the global workforce.” So, what is OotM’s magic formula?

OotM teams are guided by adult coaches who might aid in developing discrete skills needed to solve a problem, but do not assist in forming actual solutions. Reflecting the importance of student voice and choice, teams can choose from several different types of problems, from mechanical to literary or musical. Long-term problem-solving involves student-planned use of time and material resources according to a list of criteria that must be met. These principles also come into play in the solving of spontaneous problems which are, as the name suggests, on-the-spot activities.

But the key element of imagination, to young minds, translates to a sense of “play,” even when rigorous structure and goals define an activity. Any veteran coach will tell you that preparation for an OotM team is a textbook makerspace, complete with generic materials such as rubber bands and Popsicle sticks with endless possible uses. While the students’ “arts and crafts” experience will offer them some proficiency with using these materials, formal curriculum and hands-on experience will help them understand nuances such as how you can best orient a Popsicle stick to maximize its strength, or what conditions and forces dictate the limits of a rubber band.

OotM’s popularity speaks to how much students enjoy creative problem solving together because it taps into their natural love of play. In fact, another way to describe design thinking is “play with a purpose!” With tools such as the Activity Center Planner, Student Self-Monitoring Checklist for Project Work, and STEAM Activity Example, the new Y4Y STEAM course will inspire you to reimagine how to support your students’ school-day STEM learning. Incorporating design thinking means that not even the sky is the limit when it comes to also giving your students the many career-readiness skills that OotM participants have enjoyed for decades. Truly, you can place the universe at their fingertips by helping your students to learn through play.



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